{"id":328,"date":"2021-06-18T23:21:45","date_gmt":"2021-06-18T23:21:45","guid":{"rendered":"https:\/\/pinedrakegames.com\/blog\/?p=328"},"modified":"2021-09-14T15:31:00","modified_gmt":"2021-09-14T15:31:00","slug":"overworld-movement-or-something","status":"publish","type":"post","link":"https:\/\/pinedrakegames.com\/blog\/2021\/06\/18\/overworld-movement-or-something\/","title":{"rendered":"Overworld Movement or Something"},"content":{"rendered":"\n<p>Hey guys! It&#8217;s CJ again, here to tell you some more stuff about The Phantom Keeper.<\/p>\n\n\n\n<p>A lot of what I&#8217;ve been focused on and talking about in these posts is the battle mechanics &#8211; but I haven&#8217;t talked much about the overworld movement yet, so I figured for this post I&#8217;d give an update on how that&#8217;s going!<\/p>\n\n\n\n<p>A lot of the overworld gameplay is going to be heavily inspired by Paper Mario TTYD, and people who&#8217;ve played it will probably feel the similarities. Here&#8217;s a few things that you can do and expect in the overworld of The Phantom Keeper:<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Classic 3D platformer movement!<\/h2>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"422\" height=\"237\" src=\"https:\/\/pinedrakegames.com\/blog\/wp-content\/uploads\/2021\/06\/PlayerRunning.gif\" alt=\"\" class=\"wp-image-331\"\/><\/figure><\/div>\n\n\n\n<p>For navigating the overworld, the basics are the same as many other 3D platforms &#8211; you can move around in all 4 directions, you can jump, and you can attack stuff with your scythe. When the game starts, that&#8217;ll be all of your movement options &#8211; and things will be focused more on exploring around and solving puzzles! We plan on having some more movement controls that you unlock throughout the game, but I&#8217;ll talk about those some other time.<\/p>\n\n\n\n<p>The player&#8217;s movement is going to be a bit more physics-based, which means that you&#8217;ll be able to do some cool things like jump off of moving platforms and keep the momentum! Also, something cool we have right now is that attacking cancels your momentum &#8211; so you can stall yourself in the air as a way to save yourself if you mistime a jump!<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Staged Perspective<\/h2>\n\n\n\n<p>For the majority of the game, the camera will be from a staged perspective (<em>That&#8217;s probably not the actual technical term for it, but that&#8217;s what I call it<\/em>). Staged perspective is when the camera follows the player, but stays at one angle &#8211; in our case, meaning that most of the movement will be left to right, but with a bit of added depth. You might be thinking &#8216;<em>why?<\/em>&#8216; or &#8216;<em>Wouldn&#8217;t just  a normal 2D or 3D camera be better<\/em>?&#8217; or maybe &#8216;<em>What&#8217;s a camera<\/em>&#8216;, so here&#8217;s a few reasons why I like Forced perspective:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>You don&#8217;t have to control the camera at all! Makes it much more relaxing, and easier for less experienced gamers.<\/li><li>It&#8217;s usually easier to figure out where to go next &#8211; when in doubt, going right usually works!<\/li><li>Still preserves a bit of that exploration feel that 3D games give<\/li><li>This is more for us, but it&#8217;s much easier and quicker to make levels that you only look at from one angle!<\/li><\/ul>\n\n\n\n<p>There may be a few places where we break this idea of a single camera angle, like in towns or particularly big areas &#8211; but we&#8217;ll still have the camera automatically controlled in those cases, so no need for camera controls!<\/p>\n\n\n\n<p>I don&#8217;t know how to end blog posts! Bye! \ud83d\udc4b<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hey guys! It&#8217;s CJ again, here to tell you some more stuff about The Phantom Keeper. A lot of what I&#8217;ve been focused on and&hellip;<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":"","footnotes":""},"categories":[7],"tags":[],"class_list":["post-328","post","type-post","status-publish","format-standard","hentry","category-gameplay"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/pinedrakegames.com\/blog\/wp-json\/wp\/v2\/posts\/328","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pinedrakegames.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pinedrakegames.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pinedrakegames.com\/blog\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/pinedrakegames.com\/blog\/wp-json\/wp\/v2\/comments?post=328"}],"version-history":[{"count":2,"href":"https:\/\/pinedrakegames.com\/blog\/wp-json\/wp\/v2\/posts\/328\/revisions"}],"predecessor-version":[{"id":333,"href":"https:\/\/pinedrakegames.com\/blog\/wp-json\/wp\/v2\/posts\/328\/revisions\/333"}],"wp:attachment":[{"href":"https:\/\/pinedrakegames.com\/blog\/wp-json\/wp\/v2\/media?parent=328"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pinedrakegames.com\/blog\/wp-json\/wp\/v2\/categories?post=328"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pinedrakegames.com\/blog\/wp-json\/wp\/v2\/tags?post=328"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}