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Month: June 2021

Overworld Movement or Something

Hey guys! It’s CJ again, here to tell you some more stuff about The Phantom Keeper.

A lot of what I’ve been focused on and talking about in these posts is the battle mechanics – but I haven’t talked much about the overworld movement yet, so I figured for this post I’d give an update on how that’s going!

A lot of the overworld gameplay is going to be heavily inspired by Paper Mario TTYD, and people who’ve played it will probably feel the similarities. Here’s a few things that you can do and expect in the overworld of The Phantom Keeper:

Classic 3D platformer movement!

For navigating the overworld, the basics are the same as many other 3D platforms – you can move around in all 4 directions, you can jump, and you can attack stuff with your scythe. When the game starts, that’ll be all of your movement options – and things will be focused more on exploring around and solving puzzles! We plan on having some more movement controls that you unlock throughout the game, but I’ll talk about those some other time.

The player’s movement is going to be a bit more physics-based, which means that you’ll be able to do some cool things like jump off of moving platforms and keep the momentum! Also, something cool we have right now is that attacking cancels your momentum – so you can stall yourself in the air as a way to save yourself if you mistime a jump!

Staged Perspective

For the majority of the game, the camera will be from a staged perspective (That’s probably not the actual technical term for it, but that’s what I call it). Staged perspective is when the camera follows the player, but stays at one angle – in our case, meaning that most of the movement will be left to right, but with a bit of added depth. You might be thinking ‘why?‘ or ‘Wouldn’t just a normal 2D or 3D camera be better?’ or maybe ‘What’s a camera‘, so here’s a few reasons why I like Forced perspective:

  • You don’t have to control the camera at all! Makes it much more relaxing, and easier for less experienced gamers.
  • It’s usually easier to figure out where to go next – when in doubt, going right usually works!
  • Still preserves a bit of that exploration feel that 3D games give
  • This is more for us, but it’s much easier and quicker to make levels that you only look at from one angle!

There may be a few places where we break this idea of a single camera angle, like in towns or particularly big areas – but we’ll still have the camera automatically controlled in those cases, so no need for camera controls!

I don’t know how to end blog posts! Bye! 👋

Meet Bing!

What’s up, everybody? Some might say it is warm outside for this lovely early June week, but it’s nowhere near as hot as we were on Twitter last week! (Like that transition?) If you’re not on Twitter or our Discord, then YOU SHOULD BE, but more importantly you should check out the gameplay trailer that we posted there! We participated in #PitchYaGame, which is a pitching competition held live on Twitter, and we talked a whole bunch about our plans for the game. Check out the trailer!

(In case you were wondering, that music was made by the awesome Kev Matthews, who we’re bringing on to make the music for The Phantom Keeper! :0 )

While the trailer is exciting and all, you might have noticed some new content in there that you haven’t seen before, specifically that little fella right at the beginning. Who’s that guy?

Why does he care what I smell like?

That, my friends, is Sir Binghamton Matthew Thomas Elliot the Fourth, but you can call him Bing! He is the first character you meet after falling to Akeron, and he’ll be sure to take care of you… probably. Bing was once a Keeper many decades ago (perhaps centuries? His memory isn’t very trustworthy) but now he keeps to himself in a small shack in the mushroom forest. He considers himself a mushroom farmer, and collects all the rarest shrooms for use in some of his most scrumptious teas. But don’t let his humble lifestyle fool you – Bing was once one of the strongest Keepers in Akeron, specializing in Hope Phantoms.

While Bing might be a bit eccentric, he sees something in you that revitalizes his Hope. While the Keepers have been dissolved and in hiding for centuries, he thinks that a new recruit might be just what they need to reunite once again! While he can only teach you the basics of Hope, he gives you everything you need to start your journey to master all the emotions, including teaching you how to catch Phantoms in the wild.

Along with our gameplay teaser, we’ve officially spilled the beans on some other exciting news – we’re working on a demo version of The Phantom Keeper, which we hope to release by the end of 2021. This demo will take you through the mushroom forest, unite you with your Kindred Phantom, allow you to experience Bing’s training, and ready you to catch your first Phantoms as you begin your exciting journey! We’ll be sure to keep the demo info updated here, but there might be sneak peeks and extra content to be found on our Discord server, so be sure to join us there!

That’s all I have for today, but enjoy the summer heat, and I’ll see you next time! 🌞